Harmonic Shard Interactive & Founder Portfolio
Game Studio & Creative Media
Founded in 2021, we balance nostalgia and innovation for a largely untapped audience. Our media expands upon beloved retro designs and genres lost by "Games as a Service". We believe games should be fun first and player focused. Explore below to learn more.
Portfolio (Titles & Game Details TBD)
01
Personal Project
Firewall
Managing Director
Troy Hetzler has been designing games since 2006 under many monikers, notably Ilumiknight and Resonance22. He created every aspect from original soundtracks, digital art, engines, levels, and more. Firewall is his latest solo project that is a spin-off to The Forsaken Keep, which sold all 205 physical copies at a local game fair in 2008. Firewall has entirely unique gameplay that is largely secret. Players will get to create traps and lure waves of foes across procedurally generated levels.
02
Action-Arcade
Shadows of dlrr-F3RM1
Art Director - Troy
Shadows of dlrr-F3RMI is our first upcoming title slated for release on Steam and GoG in 2025. The game is in pre-Alpha, being tested by Nate, Kyle, Mike, and Sophie, with character concepts from Thaddeus, Linnzia, Yaura, and art from Troy. It is inspired by classic arcade "schmups". Players get to explore over 18 unique stages each painted in digital watercolor and make plot-altering choices about how they wish to face the Chapter Bosses. - Other Features: TBD
03
Role-Playing Game
Sands of Time
Chief Engineer - Rob
This title was the first Troy, Alex, and I all worked on. We hope to assign the whole team, and more after shipping our first two titles. Troy and I are huge fans of competitive Pokemon and the rest of the team know him from his ResonanceBot project, the top rated and most popular Age of Empires II: HD Edition AI. Our goal here is to revitalize the monster taming genre with a greater focus on a story mode that challenges the player with AI and strategies normally seen online. Troy is designing all the creatures and environments, the narrative, and Alex, Troy, and I are working on the battle system. While we have smaller titles in development, this one affectionally has the internal title of "Soon TM" because we know the scope is ambitious but we can do it.